This certificate of achievement is designed for aspiring game developers, passionate gaming enthusiasts, and anyone eager to grasp the foundational principles essential for crafting compelling games. Required courses equip students with the knowledge and skills necessary to pursue entry-level positions within the diverse realm of the game development industry.
Please contact the Student Success Team for this program if you have any questions.| Course | Units | Typically Offered |
| 1st Semester | ||
| ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) (Formerly DRAF 201) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course offers an introduction to the production pipeline used in games, film, and television to create 3D animation. Students explore key concepts such as digital sculpting, lighting, texturing, rendering, rigging, and animating 3D objects. This course is a valuable asset for students pursuing studies in graphic arts such as illustration, web and game design, and film production.. | ||
| ANIM 130 - Modeling for GamesM | 4.0 | |
ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course introduces students to the fundamental principles of 3D modeling, unwrapping, and texturing for game development. Designed for beginning 3D Animation students, it covers the essential tools and techniques for creating 3D game assets. This course is also valuable for students in graphic arts such as, illustration, web and game design, and film production— as well as industrial design, including architectural, automotive, furniture, clothing, and product design. | ||
| GAD 101 - Introduction to Game DesignM | 3.0 | |
GAD 101 - Introduction to Game Design (3.0 units) Advisory:ENGL C1000 This course is an introduction to the theory and process of designing games. Students critically explore the historical, cultural, economic, and social aspects of the concepts and techniques used in the design of games; discover what the components of games are, including what parts of games are influenced by their design.; and learn several ways to approach the design of a game, including processes and best practices for prototyping, play testing, and balancing a game after it has been designed. | ||
| Total Semester Units: | 11.0 | |
| 2nd Semester | ||
| ART 170 - Introduction to Digital PaintingM | 3.0 | |
ART 170 - Introduction to Digital Painting (3.0 units) Advisory: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. | ||
| GAD 210A - Game Production Studio AM | 3.0 | |
GAD 210A - Game Production Studio A (3.0 units) Prerequisite:GAD 101 In this course, students explore the process and production in game design and related industries by working in groups on projects. In the course, students closely simulate the roles, responsibilities, and demands of professional work environments such as animation studios, visual effects houses, and game design companies; and work on projects such as animated shorts, interactive content, and video games. | ||
| Total Semester Units: | 6.0 | |
| Total Units for Game Development Fundamentals COA program | 17.0 | |
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| M | Major course; course may also meet a general education requirement |
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