This certificate is designed for students aspiring to become animators, gaming enthusiasts, and those eager to master the fundamental principles of crafting captivating cinematic, in-game animation, and motion capture sequences. The required courses offer crucial knowledge and skills necessary for securing entry-level positions within the dynamic game development industry.
To acquire the Certificate of Achievement in Animation for Games, it is necessary to complete the following courses:
Please contact the Student Success Team for this program if you have any questions.Course | Units | Typically Offered |
1st Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course offers students an introduction to the essential principles of 3D digital animation, serving as a foundation for aspiring animators. Students will explore key concepts such as squash and stretch, timing, weight, drag, and follow-through, applying solid drawing techniques and working with 3D software like Maya and Blender. By mastering these core principles, students will develop and refine the fundamental skills necessary to excel as digital animators or character artists for both games and film/TV. | ||
GAD 102 - Game Concept Design and Visual DevelopmentM | 3.0 | |
GAD 102 - Game Concept Design and Visual Development (3.0 units) Advisory:ENGL C1000 In this course, students develop foundational skills for illustration and concept design by creating characters, props, and environments as used in the video game and animation industries. The course will focus on creating thumbnail and final illustrations, composition, value studies, perspective, and digital painting techniques for a concept design workflow. | ||
Total Semester Units: | 7.0 | |
2nd Semester | ||
ANIM 110 - Digital Character AnimationM | 4.0 | |
ANIM 110 - Digital Character Animation (4.0 units) (Formerly DRAF 202) Advisory:ANIM 105 This course offers students a chance to advance their skills in 3D digital character animation. Through creating short animation sequences and loops with digital characters, students will enhance their proficiency in this growing field of game and film and TV production. Students are introduced to essential tools and techniques, including storyboarding, body mechanics, acting for animators, pose-to-pose and straight-ahead animation, and control rigging. The course is ideal for students interested in getting into fields such as animation and character creation for game development and film and TV production.. | ||
GAD 103 - Game Technologies and EnginesM | 3.0 | |
GAD 103 - Game Technologies and Engines (3.0 units) Advisory:ENGL C1000 This course is an introduction to the fundamental concepts and vocabulary of computer game tools and techniques. Students employ a variety of digital tools with a focus on game engines (e.g., Unreal Engine) to create playable environments. Included are topics such as introduction to game editors, 3D asset creation and management, and foundational skills in creating playable content. | ||
Total Semester Units: | 7.0 | |
Total Units for Animation for Games COA program | 14.0 | |
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M | Major course; course may also meet a general education requirement |
Click or tap here to open the program's advising sheet. |
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