|ANIM 101 - Introduction to Digital 3-D AnimationM||4.0|
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units)
Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts.
This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design).
|ANIM 120 - Lighting and RenderingM||4.0|
ANIM 120 - Lighting and Rendering (4.0 units)
This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students.
|ANIM 130 - Modeling for GamesM||4.0|
ANIM 130 - Modeling for Games (4.0 units)
This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design).
|GDSN 178 - Digital Imaging DesignM||3.0|
GDSN 178 - Digital Imaging Design (3.0 units)
Advisory: NART 285; It is advised that students be able to engage in written composition at a college level and read college-level texts.
This introductory graphic design course uses bitmap software as the principal digital tool. Topics include the principles and elements of design, typography, color, photo/raster/bitmapped-based scanning, vector graphic integration, time-based design, image formats, optimization, retouching, adjustments, compositing, blending, color, conceptual, narrative and time-based techniques, technical and creative methods and styles employed by graphic designers, introductory critical concepts, and professional practices. The course includes exercises, projects, and portfolio building, with an emphasis on professional standards. This course is for students interested in obtaining a degree or certificate in graphic design or transfer, and those seeking to pursue a career in graphic design or related professions.
|Total Semester Units:||15.0|
|Total Units for Animation / Game Development COSP program||15.0|
|AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor.|
|M||Major course; course may also meet a general education requirement|
|Click or tap here to open the program's advising sheet.|
Rio Hondo College, serving the communities of El Monte, Pico Rivera, Santa Fe Springs, South El Monte, and Whittier for over 50 years.
Rio Hondo College
3600 Workman Mill Road
Whittier, CA 90601
Phone: (562) 692-0921