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Certificate of Achievement
Game Development Production

This certificate of achievement is tailored for students who are passionate about game development and gaming. Required courses delve into advanced principles crucial for crafting engaging games, empowering students to solidify their foundational knowledge, and for acquiring the advanced skills necessary for higher-level roles in the game development industry.

Please contact the Student Success Team for this program if you have any questions.

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Sample Education Plan

This sample education plan for the 2026-2027 catalog year represents one possible pathway through the program. Each university (UC, CSU, private, and others) has their own transfer requirements; please see a counselor to create an education plan that is customized to meet your needs. Additional course descriptions may be found in the College Catalog.
CourseUnitsTypically Offered
1st Semester
GAD 102 - Game Concept Design and Visual DevelopmentM3.0
GAD 102 - Game Concept Design and Visual Development (3.0 units)

Advisory:ENGL C1000
Transfers to:UC,CSU

In this course, students develop foundational skills for illustration and concept design by creating characters, props, and environments as used in the video game and animation industries. The course will focus on creating thumbnail and final illustrations, composition, value studies, perspective, and digital painting techniques for a concept design workflow.

GAD 103 - Game Technologies and EnginesM3.0
GAD 103 - Game Technologies and Engines (3.0 units)

Advisory:ENGL C1000
Transfers to:UC,CSU

This course is an introduction to the fundamental concepts and vocabulary of computer game tools and techniques. Students employ a variety of digital tools with a focus on game engines (e.g., Unreal Engine) to create playable environments. Included are topics such as introduction to game editors, 3D asset creation and management, and foundational skills in creating playable content.

Total Semester Units:6.0 
2nd Semester
GAD 104 - Game Level and Environment DesignM3.0
GAD 104 - Game Level and Environment Design (3.0 units)

PrerequisiteGAD 102
Transfers to:UC,CSU

In this course, students develop skills in the process of creating environments and level designs for playable media. Students design and construct living environments that include climate, habitat, and ambiance that reflect a level design document.

GAD 106 - Game Prototyping and MechanicsM3.0
GAD 106 - Game Prototyping and Mechanics (3.0 units)

Prerequisite:GAD 103
Transfers to:UC,CSU

In this course, students explore the various aspects of game mechanics: what they are, how they can be formed, how they interact with each other, what values they transmit, and how they relate to the application of the overall game design. Students prototype, test, and implement mechanics that meet the limitations of a “target platform.” In the course, a game design document is created that illustrates all aspects of game production, including game description, game mechanics, and identifying problem areas. The game design documents address business aspects of the industry that impact designs, including demographics, economic models, budgets, and marketing.

Total Semester Units:6.0 
3rd Semester
GAD 203 - Game Technologies and SystemsM3.0
GAD 203 - Game Technologies and Systems (3.0 units)

Prerequisite:GAD 106
Transfers to:UC,CSU

In this course, students develop a fundamental understanding of how the technical aspects of game engines (e.g., Unreal Engine) are applied to the development of games. Topics include animation construction, playable characters, heads up display (HUD) development, and event triggers. In the course, students design a game and, using a game engine, make a basic prototype that includes a major feature, a minor feature, and a level mechanic.

Total Semester Units:3.0 
4th Semester
GAD 210B - Game Production Studio BM3.0
GAD 210B - Game Production Studio B (3.0 units)

Prerequisite:GAD 203
Transfers to:UC,CSU

In this course, students explore the process and production in game design and related industries by working in groups on projects. In the course, students closely simulate the roles, responsibilities, and demands of professional work environments such as animation studios, visual effects houses, and game design companies. Students also continue development work on projects such as animated shorts, interactive content, and video games.

Total Semester Units:3.0 
Total Units for Game Development Production COA program18.0 
Notes:
  • AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor.
Legend:
M Major course; course may also meet a general education requirement
Advising Sheet:
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Program Learning Outcomes

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