Entertainment Art students work in a collaborative environment on project based assignments that revolve around creativity and innovation. Students are taught the skills they will need in order to create amazing artwork using the latest digital tools. The curriculum centers on the current production techniques used in designing the visual components found in games, apps, feature films and the web. From the fundamentals of 2D visual development through the pipeline for creating a finished 3D piece, students are guided by industry professionals. Entertainment Art students finish their training with portfolios full of intriguing and elaborate digital characters.
Please contact the Student Success Team for this program if you have any questions.Course | Units | Typically Offered |
1st Semester | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) (Formerly ART 010A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) (Formerly DRAF 201) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course offers an introduction to the production pipeline used in games, film, and television to create 3D animation. Students explore key concepts such as digital sculpting, lighting, texturing, rendering, rigging, and animating 3D objects. This course is a valuable asset for students pursuing studies in graphic arts such as illustration, web and game design, and film production.. | ||
ANIM 110 - Digital Character AnimationM | 4.0 | |
ANIM 110 - Digital Character Animation (4.0 units) (Formerly DRAF 202) Advisory:ANIM 105 This course offers students a chance to advance their skills in 3D digital character animation. Through creating short animation sequences and loops with digital characters, students will enhance their proficiency in this growing field of game and film and TV production. Students are introduced to essential tools and techniques, including storyboarding, body mechanics, acting for animators, pose-to-pose and straight-ahead animation, and control rigging. The course is ideal for students interested in getting into fields such as animation and character creation for game development and film and TV production.. | ||
ANIM 130 - Modeling for GamesM | 4.0 | |
ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course introduces students to the fundamental principles of 3D modeling, unwrapping, and texturing for game development. Designed for beginning 3D Animation students, it covers the essential tools and techniques for creating 3D game assets. This course is also valuable for students in graphic arts such as, illustration, web and game design, and film production— as well as industrial design, including architectural, automotive, furniture, clothing, and product design. | ||
Total Semester Units: | 15.0 | |
2nd Semester | ||
ART 230 - Beginning Life DrawingM | 3.0 | |
ART 230 - Beginning Life Drawing (3.0 units) (Formerly ART 012A) Prerequisite: ART 130 This course is intended for art, animation, and non-art majors who have satisfied the drawing course prerequisite and are interested in developing the basic drawing skills of representing the human figure. As the course is an introduction to observational figure drawing and composition, students develop the ability to identify and render the surface anatomy and structural organization of the human form through the creative use of drawing media, such as charcoal and ink. | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course offers students an introduction to the essential principles of 3D digital animation, serving as a foundation for aspiring animators. Students will explore key concepts such as squash and stretch, timing, weight, drag, and follow-through, applying solid drawing techniques and working with 3D software like Maya and Blender. By mastering these core principles, students will develop and refine the fundamental skills necessary to excel as digital animators or character artists for both games and film/TV. | ||
ART 170 - Introduction to Digital PaintingM | 3.0 | |
ART 170 - Introduction to Digital Painting (3.0 units) Advisory: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. | ||
Total Semester Units: | 10.0 | |
3rd Semester | ||
ANIM 140 - Entertainment Art PortfolioM | 4.0 | |
ANIM 140 - Entertainment Art Portfolio (4.0 units) Prerequisite: ANIM 101; ANIM 105 This course provides an invaluable opportunity for students who satisfy the prerequisites to build and showcase a body of work that will propel their professional careers forward. Students select a focus area within entertainment art, such as game animation, hard surface modeling, or character design, and create a portfolio project using industry-standard tools like Adobe Photoshop CC, Premiere CC, Maxon's ZBrush, Autodesk's Maya, and Epic's Unreal Engine. This course provides an invaluable opportunity for students to build and showcase a body of work that will propel their professional careers forward. | ||
ANIM 133 - Character DesignM | 4.0 | |
ANIM 133 - Character Design (4.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course takes up the fundamentals of character design. Students learn the basics of character development by revising and polishing innovative designs of visually intriguing characters, and in so doing use and master gesture, construction, and anatomy in their designs. Further, students learn to use digital tools to sketch, paint, and build a visually compelling portfolio of characters. | ||
ART 260 - Figure Drawing for AnimatorsM | 3.0 | |
ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
Total Semester Units: | 11.0 | |
Total Units for Animation/Entertainment Art - Digital Characters COA program | 36.0 | |
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M | Major course; course may also meet a general education requirement |
Click or tap here to open the program's advising sheet. |
When given a concept design or illustration problem, students will employ proficient problem-solving skills using research, development, ideation, and sequential art.
When tasked with a character design, students will employ traditional and digital tools to generate an assortment of concept art, including creatures, characters, and costumes in both 2D and 3D.
When tasked with the development of a character and story, students will effectively employ anatomy, gesture, staging, and action.
When given a final concept, students will generate 3D assets using effective polyflow practices to allow for appropriate rendering, animation, and clean unwraps.
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Whittier, CA 90601
Phone: (562) 692-0921
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