This Degree is recommended for those who are interested in the field of Entertainment Art and Animation. Students are advised to check with the Counseling Department for the courses accepted into the Animation major at the four-year institutions where they seek transfer.
Please contact the Student Success Team for this program if you have any questions.Course | Units | Typically Offered |
1st Semester | ||
Select one: ART 105 / ART 105H (RHC GE 7a)M | 3.0 | |
ART 105 - Survey of Western Art: Prehistory through the Middle Ages (3.0 units) (Formerly ART 001A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities. ART 105H - Survey of Western Art: Prehistory through the Middle Ages Honors (3.0 units) Prerequisite: ENGL C1000 This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities, and is designed for those who meet Honors Program requirements. | ||
ART 120 - Two-Dimensional DesignM | 3.0 | |
ART 120 - Two-Dimensional Design (3.0 units) (Formerly ART 030A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This introductory course is open to all students interested in learning basic design principles as they apply to two-dimensional media. Through lectures, written assignments, and studio projects using materials such as ink, paper collage, and paint, students learn how to orchestrate the fundamental elements of two-dimensional images like line, shape, texture, value, and space. In addition to developing a visual vocabulary for personal creative expression, students explore design concepts as they relate to effective visual communication across art, design, and culture. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) (Formerly DRAF 201) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course offers an introduction to the production pipeline used in games, film, and television to create 3D animation. Students explore key concepts such as digital sculpting, lighting, texturing, rendering, rigging, and animating 3D objects. This course is a valuable asset for students pursuing studies in graphic arts such as illustration, web and game design, and film production.. | ||
ENGL C1000 - Academic Reading and Writing (formerly ENGL 101) (RHC GE 1b and 8a)GE | 3.5 | |
ENGL C1000 - Academic Reading and Writing (formerly ENGL 101) (3.5 units) (Formerly ENGL 001A, ENGL 101) Prerequisite:Placement as determined by the college’s multiple measures assessment process. In this course, students receive instruction in academic reading and writing, including writing processes, effective use of language, analytical thinking, and the foundations of academic research. This composition course enables students to generate logical, coherent essays that incorporate sources necessary for academic and professional success. Students become proficient in researching, evaluating, and incorporating sources, and in learning critical reading and thinking skills through expository and persuasive reading selections before applying these skills to creating original documented essays. The writing workshop component of the course is designed to assist students with improving and refining their writing and language skills: Students complete writing workshop activities that enhance their ability to compose logical, well-supported arguments that exhibit grammatical fluency and correct citation styles. Students meet with composition instructors through individual or small group conferences that address students’ specific writing concerns. | ||
RHC GE 3 - Physical EducationGE | 1.0 | |
Select one: KINA or DANC activity course. | ||
Total Semester Units: | 14.5 | |
2nd Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course offers students an introduction to the essential principles of 3D digital animation, serving as a foundation for aspiring animators. Students will explore key concepts such as squash and stretch, timing, weight, drag, and follow-through, applying solid drawing techniques and working with 3D software like Maya and Blender. By mastering these core principles, students will develop and refine the fundamental skills necessary to excel as digital animators or character artists for both games and film/TV. | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) (Formerly ART 010A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
Select one: MATH 150 / FIN 101 (RHC GE 2)GE | 3.0 | |
Notes: While the above course(s) are recommended, students may take any of the following courses to fulfill this requirement: FIN 101, MATH 060, MATH 073, MATH 130/H, MATH 140, MATH 150, MATH 160, MATH 170, MATH 175, MATH 180, MATH 190/H, PSY 190. MATH 150 - Survey of Mathematics (3.0 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or completion of an intermediate algebra course. In this course students will learn to read and understand quantitative information, solve practical problems, and make sound decisions using numbers. Topics include consumer applications, logic, probability, statistics, algebra, and geometry. This course is for students who need a quantitative reasoning course for graduation or transfer. FIN 101 - Introduction to Financial Planning (3.0 units) Advisory:It is advised that students be able to read college-level texts. This course provides an overview of the fundamentals of financial planning, and is designed to provide students with tools needed to achieve their personal financial goals. Students learn to make informed decisions related to spending, saving, borrowing, and investing by applying quantitative reasoning concepts. Course topics include the financial planning process, budgeting, cash flow, debt consolidation, investing, and retirement planning. | ||
RHC GE 4 - American InstitutionsGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
Total Semester Units: | 13.0 | |
Summer 1 | ||
RHC GE 5 - Natural Sciences with LabGE | 4.0 | |
Note: All honors courses have a prerequisite. Select one Natural Science with Lab: | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
Total Semester Units: | 7.0 | |
3rd Semester | ||
Select one: ART 106 / ART 106H M | 3.0 | |
ART 106 - Survey of Western Art: Renaissance to Contemporary (3.0 units) (Formerly ART 001B) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 106H - Survey of Western Art: Renaissance to Contemporary Honors (3.0 units) (Formerly ART 106) Prerequisite: ENGL C1000 This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is designed for students who meet Honors Program requirements, and is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. | ||
ART 121 - Three-Dimensional DesignM | 3.0 | |
ART 121 - Three-Dimensional Design (3.0 units) (Formerly ART 030B) Advisory: ART 120 This introductory course is open to all students interested in the fundamentals of visual thinking as they apply to all three-dimensional media. The course provides an introduction to the concepts, applications, and art historical contexts related to three-dimensional art, and includes the basic elements and principles of three-dimensional design. Students explore topics such as planes, volume, and texture through the creative use of different materials like foam board, wire, or wood. | ||
RHC GE 6 - Social and Behavioral SciencesGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
RHC GE 7b - HumanitiesGE | 3.0† | |
Notes: Select one: | ||
RHC GE 3 - Physical EducationGE | 1.0 | |
Select one: KINA or DANC activity course. | ||
Total Semester Units: | 13.0† | |
4th Semester | ||
Select one: ANIM 110 / ANIM 120 / ANIM 130 / ART 170 / ART 260 M | 3.0† | |
Notes: *Art 230 is the prerequisite for ART 260. ANIM 110 - Digital Character Animation (4.0 units) (Formerly DRAF 202) Advisory:ANIM 105 This course offers students a chance to advance their skills in 3D digital character animation. Through creating short animation sequences and loops with digital characters, students will enhance their proficiency in this growing field of game and film and TV production. Students are introduced to essential tools and techniques, including storyboarding, body mechanics, acting for animators, pose-to-pose and straight-ahead animation, and control rigging. The course is ideal for students interested in getting into fields such as animation and character creation for game development and film and TV production.. ANIM 120 - Lighting and Rendering (4.0 units) Advisory:ANIM 101 This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students. ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course introduces students to the fundamental principles of 3D modeling, unwrapping, and texturing for game development. Designed for beginning 3D Animation students, it covers the essential tools and techniques for creating 3D game assets. This course is also valuable for students in graphic arts such as, illustration, web and game design, and film production— as well as industrial design, including architectural, automotive, furniture, clothing, and product design. ART 170 - Introduction to Digital Painting (3.0 units) Advisory: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
RHC GE 8 - Oral Communication and Critical ThinkingGE | 3.0† | |
Notes: Select one: MATH 140, 150, 160, 170, 175, 180, 185, 190, 190H, 191, 250, 251, 260, 270; | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
ElectiveEL | 1.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
Total Semester Units: | 13.0† | |
Total Units for Animation AA program | 60.5† | |
|
† | Some classes may have higher units |
M | Major course; course may also meet a general education requirement |
GE | General Education course |
EL | Elective Course |
Course | Units | Typically Offered |
1st Semester | ||
Select one: ART 105 / ART 105H (IGETC 3A)M | 3.0 | |
ART 105 - Survey of Western Art: Prehistory through the Middle Ages (3.0 units) (Formerly ART 001A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities. ART 105H - Survey of Western Art: Prehistory through the Middle Ages Honors (3.0 units) Prerequisite: ENGL C1000 This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities, and is designed for those who meet Honors Program requirements. | ||
ART 120 - Two-Dimensional DesignM | 3.0 | |
ART 120 - Two-Dimensional Design (3.0 units) (Formerly ART 030A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This introductory course is open to all students interested in learning basic design principles as they apply to two-dimensional media. Through lectures, written assignments, and studio projects using materials such as ink, paper collage, and paint, students learn how to orchestrate the fundamental elements of two-dimensional images like line, shape, texture, value, and space. In addition to developing a visual vocabulary for personal creative expression, students explore design concepts as they relate to effective visual communication across art, design, and culture. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) (Formerly DRAF 201) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course offers an introduction to the production pipeline used in games, film, and television to create 3D animation. Students explore key concepts such as digital sculpting, lighting, texturing, rendering, rigging, and animating 3D objects. This course is a valuable asset for students pursuing studies in graphic arts such as illustration, web and game design, and film production.. | ||
ENGL C1000 - Academic Reading and Writing (formerly ENGL 101) (IGETC 1A)GE | 3.5 | |
ENGL C1000 - Academic Reading and Writing (formerly ENGL 101) (3.5 units) (Formerly ENGL 001A, ENGL 101) Prerequisite:Placement as determined by the college’s multiple measures assessment process. In this course, students receive instruction in academic reading and writing, including writing processes, effective use of language, analytical thinking, and the foundations of academic research. This composition course enables students to generate logical, coherent essays that incorporate sources necessary for academic and professional success. Students become proficient in researching, evaluating, and incorporating sources, and in learning critical reading and thinking skills through expository and persuasive reading selections before applying these skills to creating original documented essays. The writing workshop component of the course is designed to assist students with improving and refining their writing and language skills: Students complete writing workshop activities that enhance their ability to compose logical, well-supported arguments that exhibit grammatical fluency and correct citation styles. Students meet with composition instructors through individual or small group conferences that address students’ specific writing concerns. | ||
Total Semester Units: | 13.5 | |
2nd Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course offers students an introduction to the essential principles of 3D digital animation, serving as a foundation for aspiring animators. Students will explore key concepts such as squash and stretch, timing, weight, drag, and follow-through, applying solid drawing techniques and working with 3D software like Maya and Blender. By mastering these core principles, students will develop and refine the fundamental skills necessary to excel as digital animators or character artists for both games and film/TV. | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) (Formerly ART 010A) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
MATH 150 - Survey of Mathematics (IGETC 2)GE | 3.0 | |
Notes: While the above course(s) are recommended, students may take any of the following courses to fulfill this requirement: MATH 130/H, MATH 150, MATH 160, MATH 170, MATH 180, MATH190/H, PSY 190. MATH 150 - Survey of Mathematics (3.0 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or completion of an intermediate algebra course. In this course students will learn to read and understand quantitative information, solve practical problems, and make sound decisions using numbers. Topics include consumer applications, logic, probability, statistics, algebra, and geometry. This course is for students who need a quantitative reasoning course for graduation or transfer. | ||
Select one: POLS C1000 / POLS C1000H (IGETC 4)GE | 3.0 | |
POLS C1000 - American Government and Politics (formerly POLS 110) (3.0 units) (Formerly POLS 110, 002) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course is an introduction to government and politics in the United States and California. Students examine the constitutions, structure, and operation of governing institutions, civil liberties and civil rights, political behaviors, political issues, and public policy using political science theory and methodology. POLS C1000H - American Government and Politics - Honors (formerly POLS 110H) (3.0 units) (Formerly POLYS 110H, POLS 110H) Advisory: ENGL C1000 This is an introduction to government and politics in the United States and California. Students examine the constitutions, structure, and operation of governing institutions, civil liberties and civil rights, political behaviors, and public policy using political science theory and methodology. This is an honors course. | ||
Total Semester Units: | 13.0 | |
Summer 1 | ||
Cal-GETC 5a - Physical ScienceGE | 3.0† | |
Notes: Select one: | ||
Cal-GETC 5c - LaboratoryGE | 1.0 | |
Select one if lab has not been completed in IGETC 5A or 5B. | ||
Total Semester Units: | 4.0† | |
3rd Semester | ||
Select one: ART 106 / ART 106H (IGETC 3A or 3B)M | 3.0 | |
ART 106 - Survey of Western Art: Renaissance to Contemporary (3.0 units) (Formerly ART 001B) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 106H - Survey of Western Art: Renaissance to Contemporary Honors (3.0 units) (Formerly ART 106) Prerequisite: ENGL C1000 This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is designed for students who meet Honors Program requirements, and is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. | ||
ART 121 - Three-Dimensional DesignM | 3.0 | |
ART 121 - Three-Dimensional Design (3.0 units) (Formerly ART 030B) Advisory: ART 120 This introductory course is open to all students interested in the fundamentals of visual thinking as they apply to all three-dimensional media. The course provides an introduction to the concepts, applications, and art historical contexts related to three-dimensional art, and includes the basic elements and principles of three-dimensional design. Students explore topics such as planes, volume, and texture through the creative use of different materials like foam board, wire, or wood. | ||
US HISTORY (IGETC 4)GE | 3.0 | |
Note: All honors courses have a prerequisite. All CSU campuses have a graduation requirement in American Institutions. Students may choose one of the following US History courses to partially fulfill this requirement: HIST 143, 143H, 144, 144H, 156, 157, 158, 159, 159H, 170. | ||
Cal-GETC 3a - ArtsGE | 3.0† | |
Notes: Select one: | ||
Cal-GETC 3b - HumanitiesGE | 3.0† | |
Notes: Select one: | ||
Total Semester Units: | 15.0† | |
4th Semester | ||
Select one: ANIM 110 / ANIM 120 / ANIM 130 / ART 170 / ART 260 *M | 3.0† | |
Notes: *ART 230 is the prerequisite for ART 260. ANIM 110 - Digital Character Animation (4.0 units) (Formerly DRAF 202) Advisory:ANIM 105 This course offers students a chance to advance their skills in 3D digital character animation. Through creating short animation sequences and loops with digital characters, students will enhance their proficiency in this growing field of game and film and TV production. Students are introduced to essential tools and techniques, including storyboarding, body mechanics, acting for animators, pose-to-pose and straight-ahead animation, and control rigging. The course is ideal for students interested in getting into fields such as animation and character creation for game development and film and TV production.. ANIM 120 - Lighting and Rendering (4.0 units) Advisory:ANIM 101 This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students. ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course introduces students to the fundamental principles of 3D modeling, unwrapping, and texturing for game development. Designed for beginning 3D Animation students, it covers the essential tools and techniques for creating 3D game assets. This course is also valuable for students in graphic arts such as, illustration, web and game design, and film production— as well as industrial design, including architectural, automotive, furniture, clothing, and product design. ART 170 - Introduction to Digital Painting (3.0 units) Advisory: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
Cal-GETC 1b - Critical Thinking and CompositionGE | 3.0† | |
Notes: Select one: | ||
The course data is currently unavailable. | 0 | |
Cal-GETC 6 - Ethnic StudiesGE | 3.0 | |
Select one: | ||
Total Semester Units: | 9.0† | |
Summer 2 | ||
Cal-GETC 5b - Biological ScienceGE | 3.0† | |
Notes: Select one: | ||
Cal-GETC 1c - Oral CommunicationGE | 3.0 | |
Select one: | ||
Total Semester Units: | 6.0† | |
Total Units for Animation AA program (Transfer to Cal-GETC) | 60.5† | |
|
|
† | Some classes may have higher units |
M | Major course; course may also meet a general education requirement |
GE | General Education course |
EL | Elective Course |
Click or tap here to open the program's advising sheet. |
When given a concept design problem, students will employ digital and traditional methods to develop and communicate a concept that is original and visually engaging.
When given an animation problem, students will employ the use of industry standard 3D software to create an animation that exhibits a knowledge and understanding of the principles of animation.
When given a specific topic, students will employ the latest digital visualization tools to develop and create a project suitable for a portfolio in the entertainment industry.
Rio Hondo College, serving the communities of El Monte, Pico Rivera, Santa Fe Springs, South El Monte, and Whittier for over 50 years.
Rio Hondo College
3600 Workman Mill Road
Whittier, CA 90601
Phone: (562) 692-0921
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