This Degree is recommended for those who are interested in the field of Entertainment Art and Animation. Students are advised to check with the Counseling Department for the courses accepted into the Animation major at the four-year institutions where they seek transfer.
Please contact the Student Success Team for this program if you have any questions.Course | Units | Typically Offered |
1st Semester | ||
Select one: ART 105 / ART 105H (RHC GE 7a)M | 3.0 | |
ART 105 - Survey of Western Art: Prehistory through the Middle Ages (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities. ART 105H - Survey of Western Art: Prehistory through the Middle Ages Honors (3.0 units) Prerequisite: ENGL 101 This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities, and is designed for those who meet Honors Program requirements. | ||
ART 120 - Two-Dimensional DesignM | 3.0 | |
ART 120 - Two-Dimensional Design (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This introductory course is open to all students interested in learning basic design principles as they apply to two-dimensional media. Through lectures, written assignments, and studio projects using materials such as ink, paper collage, and paint, students learn how to orchestrate the fundamental elements of two-dimensional images like line, shape, texture, value, and space. In addition to developing a visual vocabulary for personal creative expression, students explore design concepts as they relate to effective visual communication across art, design, and culture. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). | ||
ENGL 101 - College Composition and Research (RHC GE 1b and 8a)GE | 3.5 | |
ENGL 101 - College Composition and Research (3.5 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or eligibility for college composition. This composition course enables students to generate logical, coherent essays that incorporate sources necessary for academic and professional success. Students become proficient in researching, evaluating, and incorporating sources, and in learning critical reading and thinking skills through expository and persuasive reading selections before applying these skills to creating original documented essays. The writing workshop component of the course is designed to assist students with improving and refining their writing and language skills: Students complete writing workshop activities that enhance their ability to compose logical, well-supported arguments that exhibit grammatical fluency and correct citation styles. Students meet with composition instructors through individual or small group conferences that address students’ specific writing concerns. This course is designed for students who wish to fulfill the General Education requirement for Written Communication. | ||
RHC GE 3 - Physical EducationGE | 1.0 | |
Select one: KINA or DANC activity course. | ||
Total Semester Units: | 14.5 | |
2nd Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course introduces students to the basic principles of 3-D digital animation. The topics covered in this course are the starting point for any student interested in becoming a digital animator. Through the use of solid drawing and 3-D software such as Maya, students will learn to master fundamentals like squash and stretch, timing, weight, drag, and follow through. This course provides students with the opportunity to build and refine the basic skill set necessary to be a digital animator. | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
Select one: MATH 150 / FIN 101 (RHC GE 2)GE | 3.0 | |
Notes: While the above course(s) are recommended, students may take any of the following courses to fulfill this requirement: FIN 101, MATH 060, MATH 073, MATH 130/H, MATH 140, MATH 150, MATH 160, MATH 170, MATH 175, MATH 180, MATH 190/H, PSY 190. MATH 150 - Survey of Mathematics (3.0 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or completion of an intermediate algebra course. In this course students will learn to read and understand quantitative information, solve practical problems, and make sound decisions using numbers. Topics include consumer applications, logic, probability, statistics, algebra, and geometry. This course is for students who need a quantitative reasoning course for graduation or transfer. FIN 101 - Introduction to Financial Planning (3.0 units) Advisory:It is advised that students be able to read college-level texts. This course provides an overview of the fundamentals of financial planning, and is designed to provide students with tools needed to achieve their personal financial goals. Students learn to make informed decisions related to spending, saving, borrowing, and investing by applying quantitative reasoning concepts. Course topics include the financial planning process, budgeting, cash flow, debt consolidation, investing, and retirement planning. | ||
RHC GE 4 - American InstitutionsGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
Total Semester Units: | 13.0 | |
Summer 1 | ||
RHC GE 5 - Natural Science with LabGE | 4.0 | |
Note: All honors courses have a prerequisite. Select one Natural Science with Lab: | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
Total Semester Units: | 7.0 | |
3rd Semester | ||
Select one: ART 106 / ART 106H M | 3.0 | |
ART 106 - Survey of Western Art: Renaissance to Contemporary (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 106H - Survey of Western Art: Renaissance to Contemporary Honors (3.0 units) Prerequisite: ENGL 101 This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is designed for students who meet Honors Program requirements, and is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. | ||
ART 121 - Three-Dimensional DesignM | 3.0 | |
ART 121 - Three-Dimensional Design (3.0 units) Advisory: ART 120 This introductory course is open to all students interested in the fundamentals of visual thinking as they apply to all three-dimensional media. The course provides an introduction to the concepts, applications, and art historical contexts related to three-dimensional art, and includes the basic elements and principles of three-dimensional design. Students explore topics such as planes, volume, and texture through the creative use of different materials like foam board, wire, or wood. | ||
RHC GE 6 - Social and Behavioral ScienceGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
RHC GE 7b - HumanitiesGE | 3.0† | |
Notes: Select one: | ||
RHC GE 3 - Physical EducationGE | 1.0 | |
Select one: KINA or DANC activity course. | ||
Total Semester Units: | 13.0† | |
4th Semester | ||
Select one: ANIM 110 / ANIM 120 / ANIM 130 / ART 170 / ART 260 M | 3.0† | |
Notes: *Art 230 is the prerequisite for ART 260. ANIM 110 - Digital Character Animation (4.0 units) Advisory:ANIM 105 This course will provide students with an opportunity to further develop their skills in the art of creating three-dimensional digital character animation. Students will learn how to create short animation sequences and loops using digital characters. This course is appropriate and beneficial for all students in courses related to graphic arts (such as those that focus on multimedia, internet web design, game design, and broadcast media production) and industrial design (including architecture, automotive, furniture, clothing, and product design). Students will be introduced to the use of storyboards and relevant concepts related to body mechanics, acting for animators, pose-to-pose and straight ahead animation, control rigging, and animating mechanical subject matter. ANIM 120 - Lighting and Rendering (4.0 units) Advisory:ANIM 101 This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students. ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). ART 170 - Introduction to Digital Painting (3.0 units) Prerequisite: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
RHC GE 8b - Communication/Analytical ThinkingGE | 3.0† | |
Notes: Select one: | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
ElectiveEL | 1.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
Total Semester Units: | 13.0† | |
Total Units for Animation AA program | 60.5† | |
AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor. |
† | Some classes may have higher units |
M | Major course; course may also meet a general education requirement |
GE | General Education course |
EL | Elective Course |
Course | Units | Typically Offered |
1st Semester | ||
Select one: ART 105 / ART 105H (CSU GE C1)M | 3.0 | |
ART 105 - Survey of Western Art: Prehistory through the Middle Ages (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities. ART 105H - Survey of Western Art: Prehistory through the Middle Ages Honors (3.0 units) Prerequisite: ENGL 101 This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities, and is designed for those who meet Honors Program requirements. | ||
ART 120 - Two-Dimensional Design (CSU GE C1 or C2)M | 3.0 | |
ART 120 - Two-Dimensional Design (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This introductory course is open to all students interested in learning basic design principles as they apply to two-dimensional media. Through lectures, written assignments, and studio projects using materials such as ink, paper collage, and paint, students learn how to orchestrate the fundamental elements of two-dimensional images like line, shape, texture, value, and space. In addition to developing a visual vocabulary for personal creative expression, students explore design concepts as they relate to effective visual communication across art, design, and culture. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). | ||
ENGL 101 - College Composition and Research (CSU GE A2)GE | 3.5 | |
ENGL 101 - College Composition and Research (3.5 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or eligibility for college composition. This composition course enables students to generate logical, coherent essays that incorporate sources necessary for academic and professional success. Students become proficient in researching, evaluating, and incorporating sources, and in learning critical reading and thinking skills through expository and persuasive reading selections before applying these skills to creating original documented essays. The writing workshop component of the course is designed to assist students with improving and refining their writing and language skills: Students complete writing workshop activities that enhance their ability to compose logical, well-supported arguments that exhibit grammatical fluency and correct citation styles. Students meet with composition instructors through individual or small group conferences that address students’ specific writing concerns. This course is designed for students who wish to fulfill the General Education requirement for Written Communication. | ||
Total Semester Units: | 13.5 | |
2nd Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course introduces students to the basic principles of 3-D digital animation. The topics covered in this course are the starting point for any student interested in becoming a digital animator. Through the use of solid drawing and 3-D software such as Maya, students will learn to master fundamentals like squash and stretch, timing, weight, drag, and follow through. This course provides students with the opportunity to build and refine the basic skill set necessary to be a digital animator. | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
Select one: MATH 150 / FIN 101 (CSU GE B4)GE | 3.0 | |
Notes: While the above course(s) are recommended, students may take any of the following courses to fulfill this requirement: FIN 101, MATH 130/H, MATH 140, MATH 150, MATH 160, MATH 170, MATH 175, MATH 180, MATH 190/H, PSY 190. MATH 150 - Survey of Mathematics (3.0 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or completion of an intermediate algebra course. In this course students will learn to read and understand quantitative information, solve practical problems, and make sound decisions using numbers. Topics include consumer applications, logic, probability, statistics, algebra, and geometry. This course is for students who need a quantitative reasoning course for graduation or transfer. FIN 101 - Introduction to Financial Planning (3.0 units) Advisory:It is advised that students be able to read college-level texts. This course provides an overview of the fundamentals of financial planning, and is designed to provide students with tools needed to achieve their personal financial goals. Students learn to make informed decisions related to spending, saving, borrowing, and investing by applying quantitative reasoning concepts. Course topics include the financial planning process, budgeting, cash flow, debt consolidation, investing, and retirement planning. | ||
Select one: POLS 110 / POLS 110H (CSU GE D)GE | 3.0 | |
POLS 110 - Government of the United States (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course surveys and analyzes the origins, principles, institutions, policies, and politics of U.S. National and California State Governments, including their constitutions. Emphasis is placed on the rights and responsibilities of citizens, and an understanding of the political processes and issues involved in the workings of government. This course fulfills the American Institutions requirement for the Associate Degree. It also is suitable for students wishing to expand their knowledge of local, state and national governments. POLS 110H - Government of the United States Honors (3.0 units) Prerequisite: ENGL 101 This course surveys and analyzes the origins, principles, institutions, policies, and politics of U.S. National and California State Governments, including their constitutions. Emphasis is placed on the rights and responsibilities of citizens, and an understanding of the political processes and issues involved in the workings of government. This course fulfills the American Institutions requirement for the Associate Degree. It also is suitable for students wishing to expand their knowledge of local, state and national governments. This course is intended for students eligible for the Honors Program. | ||
Total Semester Units: | 13.0 | |
Summer 1 | ||
CSU GE B1 - Physical SciencesGE | 3.0† | |
Notes: Select one: | ||
CSU GE B3 - Lab ScienceGE | 1.0 | |
Select one if lab has not been completed in CSU B1 or B2. | ||
Total Semester Units: | 4.0† | |
3rd Semester | ||
Select one: ART 106 / ART 106H M | 3.0 | |
ART 106 - Survey of Western Art: Renaissance to Contemporary (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 106H - Survey of Western Art: Renaissance to Contemporary Honors (3.0 units) Prerequisite: ENGL 101 This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is designed for students who meet Honors Program requirements, and is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. | ||
ART 121 - Three-Dimensional DesignM | 3.0 | |
ART 121 - Three-Dimensional Design (3.0 units) Advisory: ART 120 This introductory course is open to all students interested in the fundamentals of visual thinking as they apply to all three-dimensional media. The course provides an introduction to the concepts, applications, and art historical contexts related to three-dimensional art, and includes the basic elements and principles of three-dimensional design. Students explore topics such as planes, volume, and texture through the creative use of different materials like foam board, wire, or wood. | ||
US HISTORY (CSU GE D)GE | 3.0 | |
Note: All honors courses have a prerequisite. All CSU campuses have a graduation requirement in American Institutions. Students may choose one of the following US History courses to partially fulfill this requirement: HIST 143, 143H, 144, 144H, 156, 157, 158, 159, 159H, 170. | ||
CSU GE C2 - HumanitiesGE | 3.0† | |
Notes: Select one: | ||
CSU GE A3 - Critical ThinkingGE | 3.0† | |
Notes: Select one: | ||
Total Semester Units: | 15.0† | |
4th Semester | ||
Select one: ANIM 110 / ANIM 120 / ANIM 130 / ART 260 *M | 3.0† | |
Notes: *Art 230 is the prerequisite for ART 260. ANIM 110 - Digital Character Animation (4.0 units) Advisory:ANIM 105 This course will provide students with an opportunity to further develop their skills in the art of creating three-dimensional digital character animation. Students will learn how to create short animation sequences and loops using digital characters. This course is appropriate and beneficial for all students in courses related to graphic arts (such as those that focus on multimedia, internet web design, game design, and broadcast media production) and industrial design (including architecture, automotive, furniture, clothing, and product design). Students will be introduced to the use of storyboards and relevant concepts related to body mechanics, acting for animators, pose-to-pose and straight ahead animation, control rigging, and animating mechanical subject matter. ANIM 120 - Lighting and Rendering (4.0 units) Advisory:ANIM 101 This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students. ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
CSU GE A1 - Oral CommunicationGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: SPCH 100, 101, 101H, 120, 140 | ||
CSU GE B2 - Biological SciencesGE | 3.0† | |
Notes: Select one: | ||
CSU GE F - Ethnic StudiesGE | 3.0 | |
Notes: Select one: | ||
CSU GE E - Lifelong Learning/Self DevelopmentGE | 3.0 | |
Select one: | ||
Total Semester Units: | 15.0† | |
Total Units for Animation AA program (Transfer to CSU) | 60.5† | |
AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor. |
† | Some classes may have higher units |
M | Major course; course may also meet a general education requirement |
GE | General Education course |
EL | Elective Course |
Course | Units | Typically Offered |
1st Semester | ||
Select one: ART 105 / ART 105H (IGETC 3A)M | 3.0 | |
ART 105 - Survey of Western Art: Prehistory through the Middle Ages (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities. ART 105H - Survey of Western Art: Prehistory through the Middle Ages Honors (3.0 units) Prerequisite: ENGL 101 This course presents a broad overview of prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, early Christian, Islamic, and Medieval art and architecture. The course is appropriate for students pursuing a degree in Studio Art or Art History, or seeking to fulfill General Education requirements in Fine Arts and Humanities, and is designed for those who meet Honors Program requirements. | ||
ART 120 - Two-Dimensional DesignM | 3.0 | |
ART 120 - Two-Dimensional Design (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This introductory course is open to all students interested in learning basic design principles as they apply to two-dimensional media. Through lectures, written assignments, and studio projects using materials such as ink, paper collage, and paint, students learn how to orchestrate the fundamental elements of two-dimensional images like line, shape, texture, value, and space. In addition to developing a visual vocabulary for personal creative expression, students explore design concepts as they relate to effective visual communication across art, design, and culture. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). | ||
ENGL 101 - College Composition and Research (IGETC 1A)GE | 3.5 | |
ENGL 101 - College Composition and Research (3.5 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or eligibility for college composition. This composition course enables students to generate logical, coherent essays that incorporate sources necessary for academic and professional success. Students become proficient in researching, evaluating, and incorporating sources, and in learning critical reading and thinking skills through expository and persuasive reading selections before applying these skills to creating original documented essays. The writing workshop component of the course is designed to assist students with improving and refining their writing and language skills: Students complete writing workshop activities that enhance their ability to compose logical, well-supported arguments that exhibit grammatical fluency and correct citation styles. Students meet with composition instructors through individual or small group conferences that address students’ specific writing concerns. This course is designed for students who wish to fulfill the General Education requirement for Written Communication. | ||
Total Semester Units: | 13.5 | |
2nd Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course introduces students to the basic principles of 3-D digital animation. The topics covered in this course are the starting point for any student interested in becoming a digital animator. Through the use of solid drawing and 3-D software such as Maya, students will learn to master fundamentals like squash and stretch, timing, weight, drag, and follow through. This course provides students with the opportunity to build and refine the basic skill set necessary to be a digital animator. | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
MATH 150 - Survey of Mathematics (IGETC 2)GE | 3.0 | |
Notes: While the above course(s) are recommended, students may take any of the following courses to fulfill this requirement: MATH 130/H, MATH 150, MATH 160, MATH 170, MATH 180, MATH190/H, PSY 190. MATH 150 - Survey of Mathematics (3.0 units) Prerequisite:Enrollment requires appropriate placement (based on high school GPA and/or other measures), or completion of an intermediate algebra course. In this course students will learn to read and understand quantitative information, solve practical problems, and make sound decisions using numbers. Topics include consumer applications, logic, probability, statistics, algebra, and geometry. This course is for students who need a quantitative reasoning course for graduation or transfer. | ||
Select one: POLS 110 / POLS 110H (IGETC 4)GE | 3.0 | |
POLS 110 - Government of the United States (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course surveys and analyzes the origins, principles, institutions, policies, and politics of U.S. National and California State Governments, including their constitutions. Emphasis is placed on the rights and responsibilities of citizens, and an understanding of the political processes and issues involved in the workings of government. This course fulfills the American Institutions requirement for the Associate Degree. It also is suitable for students wishing to expand their knowledge of local, state and national governments. POLS 110H - Government of the United States Honors (3.0 units) Prerequisite: ENGL 101 This course surveys and analyzes the origins, principles, institutions, policies, and politics of U.S. National and California State Governments, including their constitutions. Emphasis is placed on the rights and responsibilities of citizens, and an understanding of the political processes and issues involved in the workings of government. This course fulfills the American Institutions requirement for the Associate Degree. It also is suitable for students wishing to expand their knowledge of local, state and national governments. This course is intended for students eligible for the Honors Program. | ||
Total Semester Units: | 13.0 | |
Summer 1 | ||
IGETC 5A - Physical SciencesGE | 3.0† | |
Notes: Select one: | ||
IGETC 5C - Lab ScienceGE | 1.0 | |
Select one if lab has not been completed in IGETC 5A or 5B. | ||
Total Semester Units: | 4.0† | |
3rd Semester | ||
Select one: ART 106 / ART 106H (IGETC 3A or 3B)M | 3.0 | |
ART 106 - Survey of Western Art: Renaissance to Contemporary (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 106H - Survey of Western Art: Renaissance to Contemporary Honors (3.0 units) Prerequisite: ENGL 101 This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is designed for students who meet Honors Program requirements, and is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. | ||
ART 121 - Three-Dimensional DesignM | 3.0 | |
ART 121 - Three-Dimensional Design (3.0 units) Advisory: ART 120 This introductory course is open to all students interested in the fundamentals of visual thinking as they apply to all three-dimensional media. The course provides an introduction to the concepts, applications, and art historical contexts related to three-dimensional art, and includes the basic elements and principles of three-dimensional design. Students explore topics such as planes, volume, and texture through the creative use of different materials like foam board, wire, or wood. | ||
US HISTORY (IGETC 4)GE | 3.0 | |
Note: All honors courses have a prerequisite. All CSU campuses have a graduation requirement in American Institutions. Students may choose one of the following US History courses to partially fulfill this requirement: HIST 143, 143H, 144, 144H, 156, 157, 158, 159, 159H, 170. | ||
IGETC 3A - ArtsGE | 3.0† | |
Notes: Select one: | ||
IGETC 3B - HumanitiesGE | 3.0† | |
Notes: Select one: | ||
Total Semester Units: | 15.0† | |
4th Semester | ||
Select one: ANIM 110 / ANIM 120 / ANIM 130 / ART 170 / ART 260 *M | 3.0† | |
Notes: *ART 230 is the prerequisite for ART 260. ANIM 110 - Digital Character Animation (4.0 units) Advisory:ANIM 105 This course will provide students with an opportunity to further develop their skills in the art of creating three-dimensional digital character animation. Students will learn how to create short animation sequences and loops using digital characters. This course is appropriate and beneficial for all students in courses related to graphic arts (such as those that focus on multimedia, internet web design, game design, and broadcast media production) and industrial design (including architecture, automotive, furniture, clothing, and product design). Students will be introduced to the use of storyboards and relevant concepts related to body mechanics, acting for animators, pose-to-pose and straight ahead animation, control rigging, and animating mechanical subject matter. ANIM 120 - Lighting and Rendering (4.0 units) Advisory:ANIM 101 This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students. ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). ART 170 - Introduction to Digital Painting (3.0 units) Prerequisite: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
IGETC 1B - Critical Thinking and CompositionGE | 3.0† | |
Notes: Select one: | ||
IGETC 6 - Foreign Language (UC ONLY)GE | 4.5 | |
Notes: Proficiency equivalent to two years of high school study in the same language or select one: | ||
IGETC 7 - Ethnic StudiesGE | 3.0 | |
Notes: Select one: | ||
Total Semester Units: | 13.5† | |
Summer 2 | ||
IGETC 5B - Biological SciencesGE | 3.0† | |
Notes: Select one: | ||
IGETC 1C - Oral Communication (CSU Only)GE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
Total Semester Units: | 6.0† | |
Total Units for Animation AA program (Transfer to UC/CSU) | 65.0† | |
AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor. |
† | Some classes may have higher units |
M | Major course; course may also meet a general education requirement |
GE | General Education course |
EL | Elective Course |
Click or tap here to open the program's advising sheet. |
When given a concept design problem, students will employ digital and traditional methods to develop and communicate a concept that is original and visually engaging.
When given an animation problem, students will employ the use of industry standard 3D software to create an animation that exhibits a knowledge and understanding of the principles of animation.
When given a specific topic, students will employ the latest digital visualization tools to develop and create a project suitable for a portfolio in the entertainment industry.
Rio Hondo College, serving the communities of El Monte, Pico Rivera, Santa Fe Springs, South El Monte, and Whittier for over 50 years.
Rio Hondo College
3600 Workman Mill Road
Whittier, CA 90601
Phone: (562) 692-0921
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