This Degree is recommended for those who are interested in the field of Entertainment Art and Animation. Students are advised to check with the Counseling Department for the courses accepted into the Animation major at the four-year institutions where they seek transfer.
Please contact the Student Success Team for this program if you have any questions.Course | Units | Typically Offered |
1st Semester | ||
Select one: ART 105 / ART 105H (RHC GE 7a)M | 3.0 | |
ART 105 - Survey of Western Art: Prehistory through the Middle Ages (3.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate placement; READ 043 or appropriate placement This course presents a broad overview of Prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, Early Christian, Islamic, and Medieval art and architecture. This course is appropriate for all students pursuing the degree in Studio Art or Art History or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 105H - Survey of Western Art: Prehistory through the Middle Ages Honors (3.0 units) Prerequisite: ENGL 101 This course presents a broad overview of Prehistoric, Mesopotamian, Egyptian, Greek, Etruscan, Roman, Early Christian, Islamic, and Medieval art and architecture. This course is appropriate for all students pursuing the degree in Studio Art and/or seeking to fulfill general education requirements in Fine Arts and Humanities. This course is designed for those who meet Honors Program requirements. | ||
ART 120 - Two Dimensional DesignM | 3.0 | |
ART 120 - Two Dimensional Design (3.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate assessment; READ 043 or appropriate assessment This is a foundational, first semester course and is open to any student interested in the fundamentals of visual thinking as they apply to all visual media and fulfills a general education requirement in Art. This course provides an introduction to the concepts, applications, and art historical references related to two-dimensional art and composition, and includes the study of the basic elements of line, shape, texture, value, color and spatial illusion. Students will develop a visual vocabulary for creative expression through lecture presentations, studio projects, and written assignments. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate placement; READ 043 or appropriate placement This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). | ||
ENGL 101 - College Composition and ResearchGE | 3.5 | |
ENGL 101 - College Composition and Research (3.5 units) Prerequisite: ENGL 035 or ENLA 100 or appropriate placement This is a composition course that enables students to generate logical, coherent essays and reports necessary to academic and professional success. Students will become proficient in research techniques, learn critical reading and thinking skills through expository and persuasive reading selections, and apply these skills to creating original essays and a final research paper. The lab component of this course is designed to assist students in improving and refining their writing and language skills. Students will complete lab activities that enhance their ability to compose logical, well-supported arguments that exhibit grammatical fluency and correct documentation form. Students will meet with composition instructors through individual conferences that address students’ specific writing concerns. This course is designed for students who wish to fulfill the General Education requirement for Written Communication. | ||
RHC GE 3 - Physical EducationGE | 1.0 | |
Select one: KINA or DANC activity course. | ||
Total Semester Units: | 14.5 | |
2nd Semester | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate placement; READ 043 or appropriate placement; ART 130; ART 230 This course introduces students to the basic principles of 3-D digital animation. The topics covered in this course are the starting point for any student interested in becoming a digital animator. Through the use of solid drawing and 3-D software such as Maya, students will learn to master fundamentals like squash and stretch, timing, weight, drag, and follow through. This course provides students with the opportunity to build and refine the basic skill set necessary to be a digital animator. | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate assessment; READ 043 or appropriate assessment This is a first semester course for art and non-art majors interested in developing basic drawing skills. As an introduction to observational drawing and composition, students will develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3-dimensional form and space into 2-dimensional drawings. | ||
RHC GE 2 - Math CompetencyGE | 3.0† | |
† some classes may have higher units. Note: Students intending to transfer should begin at transfer level math. Transfer math courses are numbered 100+. Please meet with a counselor to discuss course options. | ||
RHC GE 4 - American InstitutionsGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
Total Semester Units: | 13.0† | |
Summer 1 | ||
RHC GE 5 - Natural Science with LabGE | 4.0 | |
Note: All honors courses have a prerequisite. Select one Natural Science with Lab: | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
Total Semester Units: | 7.0 | |
3rd Semester | ||
Select one: ART 106 / ART 106H M | 3.0 | |
ART 106 - Survey of Western Art: Renaissance to Contemporary (3.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate placement; READ 043 or appropriate placement This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. ART 106H - Survey of Western Art: Renaissance to Contemporary Honors (3.0 units) Prerequisite: ENGL 101 This course provides an overview of the history of Western art from the 14th century through the Modern Era, including Renaissance, Baroque, Rococo, Neoclassicism, Romanticism, Realism, Early Photography, Impressionism, Post Impressionism, Modernism, Postmodernism, and major art developments of the 20th and 21st centuries. The course is designed for students who meet Honors Program requirements, and is appropriate for all students pursuing the degree in Studio Art or Art History, or seeking to fulfill general education requirements in Fine Arts and Humanities. | ||
ART 121 - Three Dimensional DesignM | 3.0 | |
ART 121 - Three Dimensional Design (3.0 units) Advisory: ART 120; READ 043 or appropriate placement; ENGL 035 or ENLA 100 or appropriate placement This is a foundational first semester art course and is open to all students interested in the fundamentals of visual thinking as they apply to all three dimensional media. This course provides an introduction to the concepts, applications, and art historical references related to three-dimensional art, and includes the basic elements and principles of three-dimensional design. Students will develop a visual vocabulary for creative expression through lecture, slide and video presentations, and studio projects using a variety of tools and written assignments. | ||
RHC GE 6 - Social and Behavioral ScienceGE | 3.0 | |
Note: All honors courses have a prerequisite. Select one: | ||
RHC GE 7b - HumanitiesGE | 3.0† | |
Notes: Select one: | ||
RHC GE 3 - Physical EducationGE | 1.0 | |
Select one: KINA or DANC activity course. | ||
Total Semester Units: | 13.0† | |
4th Semester | ||
Select one: ANIM 110 / ANIM 120 / ANIM 130 / ART 170 / ART 230 M | 3.0† | |
ANIM 110 - Digital Character Animation (4.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate assessment; READ 043 or appropriate assessment; ANIM 105 This course will provide students with an opportunity to further develop their skills in the art of creating three-dimensional digital character animation. Students will learn how to create short animation sequences and loops using digital characters. This course is appropriate and beneficial for all students in courses related to graphic arts (such as those that focus on multimedia, internet web design, game design, and broadcast media production) and industrial design (including architecture, automotive, furniture, clothing, and product design). Students will be introduced to the use of storyboards and relevant concepts related to body mechanics, acting for animators, pose-to-pose and straight ahead animation, control rigging, and animating mechanical subject matter. ANIM 120 - Lighting and Rendering (4.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate placement; READ 043 or appropriate placement; ANIM 101 This is an introductory course for all students interested in learning about lighting, rendering, and texturing for 3-D animation and games. Students focus on creating lighting scenarios and texture editing systems to generate and render surface details on a variety of 3-D objects for film, TV, and games. The class is beneficial to all students interested in career fields using computer graphics. The course is recommended for all animation, art, and architecture transfer students. ANIM 130 - Modeling for Games (4.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate placement; READ 043 or appropriate placement; ANIM 101 This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). ART 170 - Introduction to Digital Painting (3.0 units) Advisory: ENGL 035 or ENLA 100 or appropriate assessment; READ 043 or appropriate assessment; This course is designed for students majoring in the Visual Arts: including Fine Arts, Illustration, Animation, Graphic Art and any student interested in learning to use the computer as a tool for original image making. The course will survey traditional drawing and painting techniques using computer technologies such as software, drawing tablets, scanners and printers. Students will investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. ART 230 - Beginning Life Drawing (3.0 units) Prerequisite: ART 130 This is a first semester course for art, animation, and non-art majors interested in developing the basic drawing skills of representing the human figure. As an introduction to observational figure drawing and composition, students will develop the ability to perceive and define the anatomy and structural organization of the human form in terms of expressive design and creative use of drawing media. | ||
RHC GE 8b - Communication/Analytical ThinkingGE | 3.0† | |
Notes: Select one: | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
ElectiveEL | 3.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
ElectiveEL | 1.0 | |
Select any course that is numbered 40 or above. Please see a counselor to discuss course options. | ||
Total Semester Units: | 13.0† | |
Total Units for Animation AA program | 60.5† | |
† | Some classes may have higher units |
M | Major course; course may also meet a general education requirement |
GE | General Education course |
EL | Elective Course |
When given a concept design problem, students will employ digital and traditional methods to develop and communicate a concept that is original and visually engaging.
When given an animation problem, students will employ the use of industry standard 3D software to create an animation that exhibits a knowledge and understanding of the principles of animation.
When given a specific topic, students will employ the latest digital visualization tools to develop and create a project suitable for a portfolio in the entertainment industry.
For more information about graduation rates, loan repayment rates, and post-enrollment earnings about this institution and other postsecondary institutions please click here: https://collegescorecard.ed.gov/
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