Entertainment Art students work in a collaborative environment on project based assignments that revolve around creativity and innovation. Students are taught the skills they will need in order to create amazing artwork using the latest digital tools. The curriculum centers on the current production techniques used in designing the visual components found in games, apps, feature films and the web. From the fundamentals of 2D visual development through the pipeline for creating a finished 3D piece, students are guided by industry professionals. Entertainment Art students finish their training with portfolios full of intriguing and elaborate digital characters.
Please contact the Student Success Team for this program if you have any questions.Course | Units | Typically Offered |
1st Semester | ||
ART 130 - Freehand Drawing IM | 3.0 | |
ART 130 - Freehand Drawing I (3.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts. This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings. | ||
ANIM 101 - Introduction to Digital 3-D AnimationM | 4.0 | |
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). | ||
ANIM 110 - Digital Character AnimationM | 4.0 | |
ANIM 110 - Digital Character Animation (4.0 units) Advisory:ANIM 105 This course will provide students with an opportunity to further develop their skills in the art of creating three-dimensional digital character animation. Students will learn how to create short animation sequences and loops using digital characters. This course is appropriate and beneficial for all students in courses related to graphic arts (such as those that focus on multimedia, internet web design, game design, and broadcast media production) and industrial design (including architecture, automotive, furniture, clothing, and product design). Students will be introduced to the use of storyboards and relevant concepts related to body mechanics, acting for animators, pose-to-pose and straight ahead animation, control rigging, and animating mechanical subject matter. | ||
ANIM 130 - Modeling for GamesM | 4.0 | |
ANIM 130 - Modeling for Games (4.0 units) Advisory:ANIM 101 This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design). | ||
Total Semester Units: | 15.0 | |
2nd Semester | ||
ART 230 - Beginning Life DrawingM | 3.0 | |
ART 230 - Beginning Life Drawing (3.0 units) Prerequisite: ART 130 This course is intended for art, animation, and non-art majors who have satisfied the drawing course prerequisite and are interested in developing the basic drawing skills of representing the human figure. As the course is an introduction to observational figure drawing and composition, students develop the ability to identify and render the surface anatomy and structural organization of the human form through the creative use of drawing media, such as charcoal and ink. | ||
ANIM 105 - Principles of 3-D Digital AnimationM | 4.0 | |
ANIM 105 - Principles of 3-D Digital Animation (4.0 units) Advisory:ART 130; ART 230 This course introduces students to the basic principles of 3-D digital animation. The topics covered in this course are the starting point for any student interested in becoming a digital animator. Through the use of solid drawing and 3-D software such as Maya, students will learn to master fundamentals like squash and stretch, timing, weight, drag, and follow through. This course provides students with the opportunity to build and refine the basic skill set necessary to be a digital animator. | ||
ART 170 - Introduction to Digital PaintingM | 3.0 | |
ART 170 - Introduction to Digital Painting (3.0 units) Prerequisite: ART 130 This course is designed for students majoring in the visual arts, including studio art, illustration, animation, graphic design, or students interested in learning to use the computer as a tool for digital painting. The course uses technology tools and media (e.g., software, drawing tablets, scanners, and printers) to execute traditional drawing and painting effects in a digital medium. Students investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production. | ||
Total Semester Units: | 10.0 | |
3rd Semester | ||
ANIM 140 - Entertainment Art PortfolioM | 4.0 | |
ANIM 140 - Entertainment Art Portfolio (4.0 units) Prerequisite: ANIM 101; ANIM 105 This course will prepare digital artists to talk about and present their artwork in a professional manner. Students will select an area of concentration within entertainment art and prepare a portfolio project using programs such as Photoshop CC, Premier CC, ZBrush, Maya, and the Unity game engine. This course is an excellent opportunity for students interested in developing and presenting a body of work that will help them take the next step in their professional career. | ||
ANIM 133 - Character DesignM | 4.0 | |
ANIM 133 - Character Design (4.0 units) Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts. This course takes up the fundamentals of character design. Students learn the basics of character development by revising and polishing innovative designs of visually intriguing characters, and in so doing use and master gesture, construction, and anatomy in their designs. Further, students learn to use digital tools to sketch, paint, and build a visually compelling portfolio of characters. | ||
ART 260 - Figure Drawing for AnimatorsM | 3.0 | |
ART 260 - Figure Drawing for Animators (3.0 units) Prerequisite: ART 230 This intermediate level figure drawing course focuses on how to capture the essential movement, dynamic expression, and individual attitude of a human body through traditional drawing media. The course provides a deeper understanding of life drawing, building on skills learned in the prerequisite beginning course that serves as a foundation for further studies in animation and entertainment arts. In the course, students study human anatomy in greater detail while learning to draw the figure in sequential movement, and learn about weight and balance, facial and body expression, and figure invention. This course may be taken by art majors wishing to further life drawing skills and is recommended for all animation art majors. | ||
Total Semester Units: | 11.0 | |
Total Units for Animation/Entertainment Art - Digital Characters COA program | 36.0 | |
AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor. |
M | Major course; course may also meet a general education requirement |
Click or tap here to open the program's advising sheet. |
When given a concept design or illustration problem, students will employ proficient problem-solving skills using research, development, ideation, and sequential art.
When tasked with a character design, students will employ traditional and digital tools to generate an assortment of concept art, including creatures, characters, and costumes in both 2D and 3D.
When tasked with the development of a character and story, students will effectively employ anatomy, gesture, staging, and action.
When given a final concept, students will generate 3D assets using effective polyflow practices to allow for appropriate rendering, animation, and clean unwraps.
Rio Hondo College, serving the communities of El Monte, Pico Rivera, Santa Fe Springs, South El Monte, and Whittier for over 50 years.
Rio Hondo College
3600 Workman Mill Road
Whittier, CA 90601
Phone: (562) 692-0921
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