Entertainment Art students work in a collaborative environment on project based assignments that revolve around creativity and innovation. Students are taught the skills they will need in order to create amazing artwork using the latest digital tools. The curriculum centers on the current production techniques used in designing the visual components found in games, apps, feature films and the web. From the fundamentals of 2D visual development through the pipeline for creating a finished 3D piece, students are guided by industry professionals. Entertainment Art students finish their training with portfolios full of captivating digital environments, vehicles and propsPlease contact the Student Success Team for this program if you have any questions.
|ART 130 - Freehand Drawing IM||3.0|
ART 130 - Freehand Drawing I (3.0 units)
Advisory:It is advised that students be able to engage in written composition at a college level and read college-level texts.
This course for art and non-art majors interested in developing basic drawing skills is an introduction to observational drawing and composition. In the course, students develop the ability to perceive and define shape, contour, volume, space, and light using a variety of drawing media and subject matter. Emphasis is on clarity of observation and the ability to order and translate 3D form and space into 2D drawings.
|ANIM 101 - Introduction to Digital 3-D AnimationM||4.0|
ANIM 101 - Introduction to Digital 3-D Animation (4.0 units)
Advisory:It is advised that students be able to engage in written composition at a college level and be able to read college-level texts.
This course is an introduction to the production pipeline used in games, film and TV. Students will be introduced to the concepts of digital sculpting, lighting, texturing, rendering, rigging, and animating 3-D objects. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design).
|ANIM 105 - Principles of 3-D Digital AnimationM||4.0|
ANIM 105 - Principles of 3-D Digital Animation (4.0 units)
Advisory:ART 130; ART 230
This course introduces students to the basic principles of 3-D digital animation. The topics covered in this course are the starting point for any student interested in becoming a digital animator. Through the use of solid drawing and 3-D software such as Maya, students will learn to master fundamentals like squash and stretch, timing, weight, drag, and follow through. This course provides students with the opportunity to build and refine the basic skill set necessary to be a digital animator.
|ANIM 130 - Modeling for GamesM||4.0|
ANIM 130 - Modeling for Games (4.0 units)
This course is an introduction to the basic principles used in 3-D modeling, UVW unwrapping, and texturing for games. The course is intended for beginning 3-D students and covers the tools and techniques used in the creation of 3-D game assets. This course is beneficial for all students in courses related to graphic arts (multimedia, illustration, web and game design, and film production) and industrial design (architectural, automotive, furniture, clothing, and product design).
|Total Semester Units:||15.0|
|ART 170 - Introduction to Digital PaintingM||3.0|
ART 170 - Introduction to Digital Painting (3.0 units)
Prerequisite: ART 130
This course is designed for students majoring in the Visual Arts: including Fine Arts, Illustration, Animation, Graphic Art and any student interested in learning to use the computer as a tool for original image making. The course will survey traditional drawing and painting techniques using computer technologies such as software, drawing tablets, scanners and printers. Students will investigate the fundamental pictorial elements of line, shape, space, color, and texture as well as the formal relationship of these elements to produce original works of art while learning the technology, concepts, and practices of digital art production.
|ANIM 134 - Mech and Vehicle DesignM||4.0|
ANIM 134 - Mech and Vehicle Design (4.0 units)
Advisory:ANIM 101, ART 170, NART 175
This course is geared towards designing mechs and vehicles of all types for the entertainment industry. Centered on digital drawing and rendering with Adobe Photoshop, students create and present finished portfolio pages. The course takes students through a clear and efficient design process emphasizing storytelling, gesture, shape, and color.
|ANIM 135 - Environment DesignM||4.0|
ANIM 135 - Environment Design (4.0 units)
Advisory: ANIM 101, ART 170, NART 175
This course introduces students to the artistic and technical requirements needed to work in the entertainment industry as environment artists. Through class projects students learn the latest techniques in the construction of game levels using Maya 3D modeling software and the Unity game engine. In addition to level design and the practical aspects of modeling and lighting, emphasis is placed on the artistic merit of students' work through value, color, design, and composition.
|ANIM 140 - Entertainment Art PortfolioM||4.0|
ANIM 140 - Entertainment Art Portfolio (4.0 units)
Prerequisite: ANIM 101; ANIM 105
This course will prepare digital artists to talk about and present their artwork in a professional manner. Students will select an area of concentration within entertainment art and prepare a portfolio project using programs such as Photoshop CC, Premier CC, ZBrush, Maya, and the Unity game engine. This course is an excellent opportunity for students interested in developing and presenting a body of work that will help them take the next step in their professional career.
|Total Semester Units:||15.0|
|Total Units for Entertainment Art - Digital Environments (Animation) COA program||30.0|
|AP exams and courses taken outside of Rio Hondo College may fulfill general education and/or major requirements. Please check with a counselor.|
|M||Major course; course may also meet a general education requirement|
|Click or tap here to open the program's advising sheet.|
When given a concept design or illustration problem, students will employ proficient problem-solving skills using research, development, ideation, and sequential art.
When tasked with an environmental concept, students will employ traditional and digital tools to create a variety of concept art, including environments, vehicles, and props in both 2D and 3D.
When tasked with an environmental concept, students will employ efficient and accurate digital drawing and painting skills that demonstrate an understanding of perspective and light logic.
When given a final concept, students will generate 3D assets using effective polyflow practices to allow for appropriate rendering, animation, and clean unwraps.
Rio Hondo College, serving the communities of El Monte, Pico Rivera, Santa Fe Springs, South El Monte, and Whittier for over 50 years.
Rio Hondo College
3600 Workman Mill Road
Whittier, CA 90601
Phone: (562) 692-0921
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